Post by jonrgrover on Nov 1, 2015 11:32:29 GMT -5
In creating an RPG it is useful to create answers to the following framework questions:
Here are the questions/answers for Chapel Fjords:
What is the basic premise of the RPG?
- The war between God and Satan exists through all history. Then God wins.
- The game is a time travel game including prehistory, BC, AD, tribulation and the 1000 year kingdom of Jesus
- the game rules must work for all genres and time periods
- The game is based on endemes and on my history theory
- players can change history and history will rebuild into a new configuration using the history theory
What is the basic setting of the RPG?
- the setting may be
- Earth, current time-stream
- Earth, alternate history,
- another planet, or
- a fantasy universe. Story tellers who are also history buffs will probably enjoy running Earth and alternate history adventures. Story tellers who are not will probably enjoy running a setting on another planet or in a fantasy universe.
Who are the player characters?
- time travelers
- time denizens - those who are denizens of one time period
- multiple species(races) but usually centered on humans
Who are the main antagonists the players will have conflicts with?
- Satan's minions
- super villains
- the Babylonian world system
Is this game a class based system?
- sort of. there are 8228 powers sorted by groups of 22 into 374 character types, 22 types for each age.
- characters can have multiple types.
- each character has a 'class' endeme as does each type
What is the main goal that the player characters are trying to achieve?
- very open ended including:
- rescue
- fix history
- derelict timeline
- the grand reveal
- oppose demons/Satan/the world
- crapsack world (tribulation)
- millennial kingdom adventures
How are player characters created?
- pick a race and enter the race's 'kind' endeme
- pick a Bible verse, select the 4 most important words in game terms
- pick a stage of life from 2(child) to 20(old)
- pick one power per stage of life
- build a mind endeme to support the powers chosen
- levels in a power are based on the number of powers chosen in their types:
1-3:level1, 4-8:level2, 9-15:level3, 16-22:level4
What is the dice mechanic of the game?
- identify a relevant mind characteristic for each action
- roll one 24 sided letter die per level below (to the right of) this characteristic on the character's mind endeme
- add a level if the character's Bible verse relates well to the situation
- if any of the rolls succeeds, the attempt succeeds
- each endeme consists of a string of 22 letters each of which has a particular meaning and strength in relation to the others
What is the technological level of the setting?
- 17 different time periods from pre-historic to post-millennial
What are the main traits of the character?
- endeme made of 22 mind characteristics - for event resolution
- endeme made of 22 species(kind) characteristics - mostly for physical effects
- endeme made of up to 3 of spiritual gifts - for Christians/Jews
- endeme for 'part in story' - important for npc's
- endeme for class - important for autogeneration
- endeme for time period(s) - important for time travelers
- endeme for universe - important for universe creation and organization
- stage of life - for humans each stage is 3.5 years
How is task resolution performed?
- see 'dice mechanic' above
Are there aliens in this game setting?
- yes when playing in time period K or higher
Are there fantasy races in this game setting?
- yes when playing in time period E or lower
Is there the possibility of death to player characters and if so how likely is it to happen?
- too many points against the same 'kind' characteristic causes death
The damage mechanics are still under development.
What is the mechanic for conflict initiative?
- conflict starts with the character that starts to conflict and procedes around the table clockwise
- npc's take action during the story teller's turn
- conflict is resolved using opposed rolls using the 'dice mechanic' above
- if an attacker fails and a defender succeeds the attacker may take damage
Is there any mechanic that allows a character to redo a situation?
- travel back in time and change history
Here are the questions/answers for Chapel Fjords:
What is the basic premise of the RPG?
- The war between God and Satan exists through all history. Then God wins.
- The game is a time travel game including prehistory, BC, AD, tribulation and the 1000 year kingdom of Jesus
- the game rules must work for all genres and time periods
- The game is based on endemes and on my history theory
- players can change history and history will rebuild into a new configuration using the history theory
What is the basic setting of the RPG?
- the setting may be
- Earth, current time-stream
- Earth, alternate history,
- another planet, or
- a fantasy universe. Story tellers who are also history buffs will probably enjoy running Earth and alternate history adventures. Story tellers who are not will probably enjoy running a setting on another planet or in a fantasy universe.
Who are the player characters?
- time travelers
- time denizens - those who are denizens of one time period
- multiple species(races) but usually centered on humans
Who are the main antagonists the players will have conflicts with?
- Satan's minions
- super villains
- the Babylonian world system
Is this game a class based system?
- sort of. there are 8228 powers sorted by groups of 22 into 374 character types, 22 types for each age.
- characters can have multiple types.
- each character has a 'class' endeme as does each type
What is the main goal that the player characters are trying to achieve?
- very open ended including:
- rescue
- fix history
- derelict timeline
- the grand reveal
- oppose demons/Satan/the world
- crapsack world (tribulation)
- millennial kingdom adventures
How are player characters created?
- pick a race and enter the race's 'kind' endeme
- pick a Bible verse, select the 4 most important words in game terms
- pick a stage of life from 2(child) to 20(old)
- pick one power per stage of life
- build a mind endeme to support the powers chosen
- levels in a power are based on the number of powers chosen in their types:
1-3:level1, 4-8:level2, 9-15:level3, 16-22:level4
What is the dice mechanic of the game?
- identify a relevant mind characteristic for each action
- roll one 24 sided letter die per level below (to the right of) this characteristic on the character's mind endeme
- add a level if the character's Bible verse relates well to the situation
- if any of the rolls succeeds, the attempt succeeds
- each endeme consists of a string of 22 letters each of which has a particular meaning and strength in relation to the others
What is the technological level of the setting?
- 17 different time periods from pre-historic to post-millennial
What are the main traits of the character?
- endeme made of 22 mind characteristics - for event resolution
- endeme made of 22 species(kind) characteristics - mostly for physical effects
- endeme made of up to 3 of spiritual gifts - for Christians/Jews
- endeme for 'part in story' - important for npc's
- endeme for class - important for autogeneration
- endeme for time period(s) - important for time travelers
- endeme for universe - important for universe creation and organization
- stage of life - for humans each stage is 3.5 years
How is task resolution performed?
- see 'dice mechanic' above
Are there aliens in this game setting?
- yes when playing in time period K or higher
Are there fantasy races in this game setting?
- yes when playing in time period E or lower
Is there the possibility of death to player characters and if so how likely is it to happen?
- too many points against the same 'kind' characteristic causes death
The damage mechanics are still under development.
What is the mechanic for conflict initiative?
- conflict starts with the character that starts to conflict and procedes around the table clockwise
- npc's take action during the story teller's turn
- conflict is resolved using opposed rolls using the 'dice mechanic' above
- if an attacker fails and a defender succeeds the attacker may take damage
Is there any mechanic that allows a character to redo a situation?
- travel back in time and change history